I’m writing mostly to fans of Bethesda RPGs here (because other people will probably find Starfield to be far more awful than excellent anyway), but I’m also writing to those who are interested in the question of how to balance realism and fun in depictions of space as they appear in science fiction games, movies, books, and whatever else.

The issue, put succinctly, is that space is really big and mostly empty.

To depict space realistically would be very boring. It would mostly involve traveling from one place to another, landing, taking off, traveling more, and more, and still more. And the places you would arrive at would generally be of interest only to scientists. If you and I landed on Mars right this instant, for example, with everything we needed to survive for a few years, we’d probably spend some time marveling at the scenery and being awestruck by the fact that we were on a completely different planet, and then we’d be bored. Very bored. There would be nothing to do, no one to talk to except each other. We’d be wishing we had brought an armful of good books or maybe a Bethesda RPG to fill the time.

None of this would make a very good game, especially not an open world RPG. Just imagine a game where you spent most of your time traveling between planets that had nothing to do except look at the views and check out the rocks. That kind of game, however realistic it might be according to our current understanding of space, wouldn’t sell many copies.

Of course, this is a version of a problem that faces all kinds games – how to balance realism and fun? Should a game be realistic enough that it requires a player to eat and drink in order to survive? How about sleep? How about going to the bathroom? Should games be realistic enough that characters die when shot once? Should they be able to heal extensive battle wounds by eating cheese (yes, I’m looking at you, Skyrim)? At what point does realism prevent enjoyment of the game? At what point does lack of realism make the game no longer feel good?

Various games approach this differently, of course. Survival games might have metres representing hunger, thirst, and exhaustion that the character needs to keep filled through some in game mechanic. Action games might have armour that in some way explains how a character can survive a gun shot or magic that can explain healing. These kinds of approaches all help games to balance realism with fun.

Space games do already have some of these established techniques to address the vastness of space. They usually have some sort of warp engine or faster-than-light travel to cross between star systems with a simple cut scene. They can also do away with the time involved with travel between planets, as well as landing and launching from planets, either by massively foreshortening distance and increasing speed (as in No Man’s Sky) or by the use of more cuts scenes (as in Starfield), neither of which are perfect, but both of which are functional. Travel on planet surfaces can also be minimized with foreshortened distances and various fast travel options, so the problem of the vast size of interstellar space has largely been addressed.

It’s the emptiness of space that remains a problem. How can a game possibly make all that space interesting and have it remain even remotely realistic? It simply isn’t possible to handcraft the thousands of locations that might make Starfield’s universe of a thousand star systems (or an infinite number of star systems, as in No Man’s Sky) feel consistently interesting. But having procedurally generated points of interest pop up randomly every kilometre or so on every landable surface (as both games do) quickly gets repetitive and boring.

It also feels startlingly unrealistic. Why are there only twenty kinds of structure in the universe? Why are all these little bases separate from one another? Why are there never any towns? Why do all the same kinds of base house the same kinds of NPC? Why is seventy percent of the universe a pirate or a mercenary? How does civilization even support all those damn pirates? How does the same story (bugs infesting a drilling station or mercenaries taking over a drug lab) occur dozens of times around the universe?

In a generated universe like this, the gameplay quickly becomes a grind. It’s no selling feature of your game to have a thousand solar systems if every system outside of the core few is the same, with the same enemies, the same locations, the same rudimentary stories, the same resources and points of interest. Despite an already unrealistic amount of stuff going on, there’s still nothing interesting to do in the galaxy.

And, if that’s all Starfield was, the game truly would be awful once the main story lines were complete. Thankfully, now and again, occasionally enough to feel realistic, the player stumbles upon unique handcrafted elements that feel almost miraculous compared to the rest of the grind.

You might come upon some guy’s island beach house, for example, where he’s been killed because he pissed off a bunch pirates. You might find a derelict ship floating in the void whose crew has been killed by a creature you can hunt down and eliminate. You might find an abandoned casino, its artificial gravity destroyed, that you must negotiate by jetpack to find whatever hidden valuables remain.

These moments reward the grind so well, surprising the player in ways that other procedural games like No Man’s Sky do not. They are the little excellences that make Starfield worth playing despite the elements of awful that weigh it down. So much so, that I think it points us toward a different approach to making game universes interesting.

We need do away with (or massively reduce) the procedurally generated content and let the universe be more empty. By all means, use procedural approaches to create the planets and also the flora and fauna (although even reduce this as well, to make it truly startling when you find it). Use them also to create random civilian research stations and mining operations (though many fewer of these too, please). Use them to create little settlements here and there where you can trade and work on your ship or get a quest or two.

But whatever you do, stop filling the universe with cookie cutter crap. Force players to search out adventures rather than stumbling on a thousand instances of the same military base everywhere they turn. And reward their searching with more handcrafted moments, scattered around, more instances of surprise and wonder and awe.

Those are the fundamental feelings of science fiction – surprise and wonder and awe. So don’t undercut them with the same relentlessly generated adventures. The universe is massive and largely empty. Let it feel that way, and then reward those who search it by offering them moments that feel unique and amazing.

That’s the approach, Bethesda. Make it so.

So, now that all the Spring events are done and a have a minute, here are a few of the books I’ve been reading. I know it’s a long list, but it’s been a long time, and there were a bunch of titles I wanted to mention –

Friday Black by Nana Kwame Adje-Brenyah – I only picked this book up in order to complete the fifth-book-is-free deal at Value Village, and I chose it over other possible contenders based purely on the fact that George Saunders blurbed it so effusively. Because George Saunders. But it’s amazing! The stories are so strange, so compelling, so oddly moving. Great book!

Pardon Our Monsters by Andrew Hood – Andrew lives here in Guelph, so I probably should have gotten around to reading this sooner, but who can keep up? The stories are subtle and sneakily funny, and they sometimes have beautiful moments of insight like this – “It’s the hardest thing in the world to love someone who hates themselves so honestly and completely.”

Under the Moon, on a Joy by Penny So – This is a chapbook by Rose Garden Press in London, and although the poetry is pretty good too, I mostly want to shout out the press, which is farly new, but is making pretty books with good content. So, welcome to Can Lit, Rose Garden. Keep up the good work.

Suture by Nic Brewer – I love this book. It depicts a world where creatives actually have to mutilate their own bodies to make their art – so it’s often grotesque and painful to read, but it also engages viscerally (right?) in the question of what art costs the artist. Really good stuff.

The World at My Back by Thomas Melle – This is a memoir written originally in German and published in English translation by Biblioasis under the general editorship of Stephen Henighan, another local writer. It’s a powerfully crafted account of bipolar disease that’s also something of a literary memoir. Definitely worth the read.

Saving by Shane Neilson – In the same vein, Shane Neilson’s new memoir, exploring mental illness and disability in his own life and the lives of his children, is absolute fire. I got to read it in manuscript (Shane’s my business partner), and it blew me away. It’s out now, so go get a copy.

The Powerbook by Jeanette Winterson – I’ve loved Jeanette Winterson ever since a university course put Sexing the Cherry in front of me, and this book didn’t disappoint.

Gut Symmetries by Jeanette Winterson – Neither did this one.

The Undercommons: Fugitive Planning & Black Study by Stefano Harney and Fred Moten – What a book! – provocative in all the best ways, theoretically rigorous and yet stylistically aware – good stuff. And the interview at the end is fascinating. Not an easy read, but seriously worthwhile.

Hey, I’ll be at a few events upcoming. Feel free to come and visit me you live in these respective areas:

Guelph – Wednesday June 7, 7:00 EDT, at the ArtBar (formerly the Ebar, above The Bookshelf) – readings by Emily Osborne and Jeffery Donaldson, along with guest readers Shane Neilson and Chris Pannell. Details – https://www.facebook.com/events/611610074248682.

Fergus – Saturday – June 10, 11:00 AM to 4:00 PM, at the Wellington County Museum and Archives – The Wellington County Writers’ Festival, where I’ll be on a poetry panel. Details – https://www.wellington.ca/en/discover/wellington-county-writers-festival.aspx.

Toronto – Sunday June 11, 5:00 PM EDT, at the Tranzac Club – readings by Emily Osborne and Jeffery Donaldson, along with guest readers, Yusra Usmani, Shane Neilson, and Molly Peacock. Details – https://www.facebook.com/events/1229371334440814.

I know. It’s been months since I posted a reading list. I’ve been busy. Her you be –

The Color of Compromise by Jemar Tisby – This is one of those books where the guts are good, but it’s pitched for a different audience than me. It’s meant for someone who might still be questioning whether the North American church really contributed (and still contributes) to racism (and, um, I’m already deeply convinced), so it never goes deep enough or sustains its investigation long enough for my liking. I wanted something a little more academic and rigorous.

What the Living Won’t Let Go by Lorna Crozier – I’ve had a soft spot for Lorna ever since university, back when I was made to read her The Garden Going on Without Us, which had what I still consider to be the funniest opening line of a poem I’ve ever read – “Carrots are fucking the earth.” Unfortunately, What the Living Won’t Let Go doesn’t provide any comparable moments. It holds it’s own in many ways, but I wanted it to hurt me more.

The Literature Machine by Italo Calvino – I love Calvino. Love, love, love. Even in this collection of essays, which often takes on authors and books that don’t really interest me, there are so many moments where the sharpness of his mind stops me dead. I’ll leave you with this admonishment from near the end of the book: “Everything that is useful to the whole business of living together in a civilized way is energy well spent.”

Pronounced / Workable by Candace de Taeye – I had the privilege of publishing Candace’s first full-length collection, Small Planes and the Dead Fathers of Lovers, through Vocamus Press a few years ago, so you might guess that I like her stuff. I have a full review of this new book coming out I don’t know when, so I won’t say more here except that it’s definitely worth grabbing a copy.

Stand Out of Our Light by James Williams – This book has some interesting things to say about technology and the attention economy, but it felt both plodding and repetitive, not to mention a curious unwillingness to engage with the capitalist and corporate structures that drive the kinds of attention economy he describes. So, I mean, read it, I guess? Just don’t go into it expecting too much.

Frei Betto’s Fidel and Religion – Originally published in 1985, this is an extended interview by Frei Betto, a radical Catholic Priest and proponent of Liberation Theology, of Fidel Castro, you know, the guy who ran Communist Cuba for a few decades. It covers a broader rage of subjects than just religion, but religion is where it’s most interesting, since Castro rarely discussed the topic elsewhere. Most interesting to me was the suggestion, made in various ways, that the Cuban Revolution was in some degree an attempt to fulfill certain ideals that Castro hadl earned from his Catholic upbringing but had found unfulfilled in the church.

Zoe Landale’s Einstein’s Cat – These poems are often dial-voiced, split into columns, arguing with themselves, talking over themselves, and this formal intervention is the most noteworthy aspect of the collection. It’s an intriguing idea to me, one that I think has promise, but this collection doesn’t really deliver on that promise, at least not to my taste.

John Fuller’s Flying to Nowhere – What a strange, amazing, surreal, thought-provoking little novel! Why did nobody make me read this earlier? You should go get a copy right now. Like, now.

Patrick Suskind’s Perfume – This is an expertly crafted novel. I read it in translation of course, because my German is, how you say, scheisse. Even so, in any language, it’s uncannily sensory, like being hooked up to some kind of literary VR device. It’s this sense that makes the distressing bits that much more distressing, I think, so be warned.

Klara du Plessis’ Hell Light Flesh – This poetry collection explores the experience of childhood abuse and corporal punishment in a way that is simultaneously deeply visceral and deeply cerebral. It’s formally innovative, stylistically tight, and conceptually provocative. A really good book.

Alexei Perry Cox’s Place – I love the layout of this book. I could wish it was on better paper instead of what feels like heavy newsprint, but the layout is great. It does a lot of fun things with multiple languages and translation too. It’s a really cool book if you can find yourself a copy.

Eric McKeen’s Tear – A novel that manages to be really creepy, not just by being grotesque or ominous or gory, but by fundamentally linking the dark and broken places of our humanity with the monstrous, exploring the way that we make manifest the monstrosities that we hold with us. I like it.

John Jeremiah Sullivan’s Pulphead – Sometimes Sullivan’s informality seems affected to me, and some of his subjects seem self-indulgent (the personal drama that ensues from renting his house to a film company, for example), but there are some really good essays in this book – thoughtful, subtle, and revealing of the American animal in its natural habit.

Jeramy Dodds’ Drakkar Noir – This was my first time reading Jeramy Dodds’s poetry. It’s witty and playful, which is good, except that it feels like it’s trying so hard to be witty and playful, which gets tedious. I liked these lines though, neither witty nor playful, just poetic – “If we are mostly water / then why all this thirst? / Plummeting through months, / I’m calling falling home.”

Sarah Tolmie’s The Art of Dying – This collection of poetry has some solid formal chops, and the voice is curious, a glib, subversive surface that sometimes makes way for more personal and reflective notes. It’s not always effective, but when it is, it very much is. It’s worth the read.

Adam Sol’s Crowd of Sounds – This is good stuff. I sometimes want it to pack more of a gut punch. I sometimes feel like it falls into prettiness. But then again, sometimes the prettiness has its own appeal, as in this humdinger of a pick up line – “It isn’t what your words mean that I love / it’s what you say so slow it takes all night.”

Thomas King’s 77 Fragments of a Familiar Ruin – Let’s be honest. Thomas King isn’t at his best as a poet. His real strengths are found in more novelistic writing. But this book has the same wild storytelling, subversive humour, and unexpected gravitas that mark his novels, so I don’t think you’ll be much disappointed in it either.

Sacha Archer’s Hydes – This is a chapbook-length essay on (reductively) the nature of being human / animal / monstrous. I picked it up at the Gap Riot Small Press Fair at TIFA a week or so ago. I discovered that it’s a good length of read and weight of thought to accompany a double IPA and the first pipe of tobacco on the porch that I’ve had since covid. So, make of that what you will.

A very short poem of mine was chosen to be set to music for the Reshaping Ruins project, which you can learn more about here – https://www.reshapingruins.com/.

If you’d like to participate in the community choir that will be singing the piece, they’ll be workshopping it in Market Square (1 Carden Street, Guelph) on August 13 at 11:00 AM. All are welcome to join.

The final audio-visual exhibition (where I’ll get to read the poem) will be at Goldie Mill (75 Cardigan St, Guelph) on September 24th at 7:30 PM.


I’ll be moderating a Writers’ Panel on the Role of the Local Bookshop this Saturday August 6, at 1:00 PM at the Elora Public Library (144 Geddes Street) – https://www.facebook.com/events/1241991673228722

The panel of Gordon Hill Press authors, Kevin Heslop, Khashayar Mohammadi, and Rhonda Waterfall, will share their insights on the role of the local bookshop.

Attendees can also join the authors for a drink at the Elora Brewing Company (www.elorabrewingcompany.ca) after the panel.

The event is hosted by Elora bookstore, Magic Pebble Books (www.magicpebble.ca), which will be featuring Gordon Hill Press books over the next few months.

I’d love to see you there.